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NPC Generator

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Advanced [show]


Beloril Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with white slacks. He is bristling with hidden weapons, mostly scythes and warhammers. His white hair is heavily combed to the left. His fierce gray eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Hedonist, Disease. Bonds: Criminal record, Poor. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Beloril Stoutale, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Silvo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length blonde hair. His violet eyes dart from person to person.

Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Extrovert, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Silvo Honeypot, Male Halfling Expert 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Chalcedony (60 gp). Carnelian (60 gp). Citrine (60 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Rurik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: Rurik was born the youngest of three triplets. Through the years after Rurik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rurik's mother didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Rurik Balderk, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Violet garnet (1000 gp). Brown-green garnet (60 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Raam Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather, and he perpetually has his lance ready. His hair is cut close to his head. His eyes are white and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Raam embodies much of what other species detest in the Tieflings. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Raam Nowhere, Male Tiefling Barbarian 6
Medium (5'1") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Eye agate (12 gp). Smoky quartz (20 gp). Citrine (20 gp).


Social Check DCs

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