Merihim Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered longbow and tarnished shortbow as well. His dark red hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 33 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 9 (-1) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal, Elven
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5
Possessions: 900 pp. Deep blue spinel (1600 gp). Lapis lazuli (15 gp). Lapis lazuli (15 gp). Chrysoprase (50 gp). Blue quartz (15 gp). Aquamarine (1600 gp). Malachite (15 gp). Black pearl (1600 gp). Hematite (15 gp). Blue quartz (15 gp). Black pearl (1600 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Brown-green garnet (120 gp). Citrine (50 gp).
Fulbar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" eastern man, he wears a red coat over a green low-cut shirt, and a small hat upon his head. His hair is black and curly. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50000 cp.
Skamos Mute, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions.
Flaws: Insomniac, Addict. Bonds: Rich, Guardian, Religious. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp.
Heian Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his spear. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves writing and to teach people writing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Heian was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Heian was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Insane. Bonds: Military, Poor. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6
Possessions: Aquamarine (800 gp).
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