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NPC Generator

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Lvl.
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Advanced [show]


Akmen Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scythe always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his blue hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Akmen studied abroad. A gifted student he started as a Bounty Hunter, but he got bored and became a Mason. Recently the stress of being a Mason has made it difficult for him to sleep.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Job, Religious. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Akmen Swift, Male Tiefling Commoner 6
Medium (5'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His lavender fur is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Seven was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Seven took refuge in the ruined castle and found the beat up rapier and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Tabaxi compassion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Seven Wind, Male Tabaxi Ranger 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)14 (+2) 16 (+3)18 (+4)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Thunderstones. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Charles Stanford, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bather uniform. He has a moderate pudge and is not very fit. He has moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against illithids; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Enemies. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Charles Stanford, Male Human Fighter 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kairon Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his yellow robe. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kairon was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Slave Trader soon after.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Kairon Chaos, Male Tiefling Rogue 2
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 17 (+3)17 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp.


Social Check DCs

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