Aldous Graham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, violet, dusty cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.
History: Aldous was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Greedy, Racist. Bonds: Poor, Family. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Henry Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright blue suits and hats. His chestnut hair is singed and shortened. His eyes are brown and he is always smoking a pipe.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Insane, Impulsive. Bonds: Nature, Job. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 96 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 280 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item. 1 Minor magic item.
Randal Barney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair up in a very large beehive style do. He has amber eyes and a green hat with a blue feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality
Ideals: Athletic, Extrovert. Flaws: PTSD. Bonds: Adventurer, Family. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Veit Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this southern man typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He keeps his red hair in a pixie cut. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: Veit was born with his mother's beautiful face. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 14
Hit Points 50 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 7000 sp. Blue sapphire (1200 gp). Jade (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!