Radomir Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Radomir was born with his mother's beautiful face. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in glaive use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Radomir was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family, Enemies. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 6000 cp. Banded agate (9 gp). 1 Minor magic item.
Roondar Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a grey coat. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: The child of northern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Bonds: Guardian, Religious, Immigrant, Military, Enemies. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Silent Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has wavy white fur. His amber eyes peer out from beneath his small violet hat.
Personality: He can speak with the recently deceased. He is an amazing painter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Athletic, Gifted. Bonds: Religious, Adventurer, Has a crush. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 65 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Chalcedony (80 gp). Eye agate (13 gp). Golden yellow topaz (600 gp). Malachite (13 gp). Red spinel (110 gp). Blue quartz (13 gp). Violet garnet (600 gp). Malachite (13 gp). Rich purple corundum (1300 gp). Obsidian (13 gp). Violet garnet (600 gp). Alexandrite (600 gp). Moss agate (13 gp). Onyx (80 gp). Hematite (13 gp). Chalcedony (80 gp). Lapis lazuli (13 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large blue mantle and cape that has been intricately interwoven into his red robe. He keeps his white hair in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born in the south. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arannis's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Barber for hire.
Motivation: Further expansion of business; and he is greedy
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Rich. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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