Aelar Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Barrister. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aelar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Enemies. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. Deep green spinel (40 gp). Smoky quartz (70 gp). Freshwater pearl (8 gp).
Gimble Reese, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His red hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Gimble took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic, Secretive. Bonds: Military. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 60 pp. Malachite (10 gp). 1 Half-Plate.
Rimple Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Sailor, Rimple learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and to be a fisher again
Flaws: Insane, Fearful. Bonds: Attractive, Poor, Job. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 51 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 20 (+5) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Qemuel Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a pastel feathered hat and pastel clothes. He has a penchant for wearing a ring with an oversized opal on his right hand. His silver hair is thinning but still full. He has silver eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.
History: He was born into a rich family. Cursed with a spirit at a very young age, Qemuel has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 88 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Blue sapphire (1300 gp). Amber (60 gp). Onyx (40 gp). Canary diamond (2000 gp). Chrysoberyl (60 gp). Violet garnet (1200 gp). Fire opal (1300 gp). Sard (40 gp). Star rose quartz (40 gp). Zircon (40 gp). Deep green spinel (60 gp). Banded agate (16 gp). Violet garnet (1200 gp). Eye agate (16 gp). Obsidian (16 gp). Alexandrite (1200 gp). Hematite (16 gp). Chalcedony (40 gp). Red-brown spinel (60 gp). 1 Medium magic item.
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