Beloril Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His skin is fair and his fingers are delicate and long. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He works hard and plays hard.
History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: He wants to get laid.
Flaws: Insane, Hedonist. Bonds: Has a crush, Job, Family. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 40 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Cloth of gold vestments (60 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (300 gp).
Immeral Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: This man loves dancing and to teach people dancing more than just about anything. Immeral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Herbalist.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Ideals: Artistic. Bonds: Family, Job, Religious. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp.
Dean Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish brown hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 8 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Addict. Bonds: Immigrant, Debt. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Zunn Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His black hair and beard is wavy and long. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Zunn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Slave, Criminal record. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
