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NPC Generator

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Advanced [show]


Gimûb Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Gimûb does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gimûb has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Military. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Gimûb Benson, Male Half-Orc Sorcerer 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp.


Social Check DCs


Valafar Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His purple hair is still thick. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Valafar was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Family, Job, Immigrant. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Valafar Sharp, Male Tiefling Monk 11
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)18 (+4) 18 (+4)11 (+0)
Skills Investigation +8, Performance +4
Senses Passive Perception 14
Languages Common, Auran, Elven, Draconic, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 600 gp. Jasper (60 gp). Jade (70 gp). Pink pearl (70 gp). Sardonyx (60 gp). Tourmaline (70 gp). Eye agate (8 gp). Alexandrite (800 gp). Amber (70 gp). Banded agate (8 gp).


Social Check DCs


Borun Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His eyes are a pleasant blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Impeccable. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Borun Fastfoot, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length golden hair. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Secretive. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Bertram Southey, Male Human Rogue 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Onyx (20 gp).


Social Check DCs

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