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NPC Generator

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Advanced [show]


Veit Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sai on his belt. He carries a battered ceremonial dagger and tarnished sai as well. He has styled his brown hair well, parting it to the right. His amber eyes are passionate and lively.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. When Veit reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Professionalism. Flaws: Hedonist, Disease. Bonds: Military. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Veit Torunn, Male Dwarf Expert 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Crampernap was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Impulsive. Bonds: Poor, Attractive, Military. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Crampernap Fiddlefen, Male Gnome Barbarian 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a colorful flower in his white fur. His copper eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: He got into the Mason business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Lone Wind, Male Tabaxi Wizard 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Seebo Beren, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does. He carries a battered pickaxe and tarnished greatsword as well. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: Born in the north to a Spice Merchant, Seebo learned a great deal about his father's area of expertise. His childhood dream was to be a Gardener, but he was a colossal failure. Recently the stress of being a Spice Merchant has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Professionalism. Flaws: Insomniac, Emotional. Bonds: Job. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Seebo Beren, Male Gnome Aristocrat 6
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 12 (+1)19 (+4)
Skills Deception +7, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 4000 sp. Silver pearl (50 gp). Freshwater pearl (7 gp). Deep blue spinel (600 gp).


Social Check DCs

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