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NPC Generator

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Advanced [show]


Sapply Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean blue cloak covering his clean studded leather. He has a auburn handlebar mustache and slicked back auburn hair. His fierce green eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Detective for hire.

Motivation: To be a Fortune-teller again; and someone believes him a fraud

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Job, Enemies. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sapply Offund, Male Gnome Fighter 13
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 109 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0

Possessions: 2000 gp. Aquamarine (800 gp). Alexandrite (800 gp). Tiger eye turquoise (13 gp). Malachite (13 gp). Alexandrite (800 gp). Tiger eye turquoise (13 gp). Freshwater pearl (13 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a pastel scarf, and sports empty pouches on his belt. His silver hair is long and unkept. His gold eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Sammal was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Family, Immigrant, Military. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Sammal Wary, Male Tiefling Monk 7
Medium (6'7") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)18 (+4) 16 (+3)19 (+4)
Skills History +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Terran, Ignan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Qemuel Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His silver hair is greasy and uncared for. His gold eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant, Criminal record. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Qemuel Entropy, Male Tiefling Ranger 3
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Erias Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs

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