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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He has a hunchback. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Detective, who enjoyed hunting, Ombul was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Nature, Family. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Ombul Copperkettle, Male Halfling Barbarian 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Reynard Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and many goblins want him driven away

Flaws: Selfish, Fearful. Bonds: Adventurer, Enemies. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Reynard Windsor, Male Human Commoner 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. Chrysoberyl (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Riley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky white painted plate armor. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Job. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Ernest Riley, Male Human Adept 11
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Deception +5, History +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. He wears a Stetson hat to cover his moderate length brown hair. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Family, Debt, Military. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Tordek Frostbeard, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 pp. 1 Breastplate.


Social Check DCs

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