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NPC Generator

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Advanced [show]


Eberk Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a white scarf. His blonde hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the west. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Eberk Rumnaheim, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He tends to wear a large black jacket. His hair is black and very short. He has several tiny aquamarine earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Interpreter for hire.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Bertram Barney, Male Human Barbarian 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 18 (+4)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Olunt Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He wears a top hat to cover his moderate length silver hair. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Fletcher profession.

History: Sold as a small child to a slaver, Olunt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Fletcher, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Ugly, Hedonist. Bonds: Rich, Job, Mentor. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Olunt Thrahak, Male Dwarf Ranger 10
Medium (4'5") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He has red hair. This gray eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nordak is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He inherited the family business which he has now maintained for 14 years.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Nordak Silveraxe, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs

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