Cressel Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant black.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold dragon comb with red garnet eye (800 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
Andram Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He has dyed his greying purple hair a little too much giving a sharp purple color. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Layabout, who enjoyed hunting, Andram was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Andram took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Andram and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
Direcris Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His red crest is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He has a large green mantle and cape that has been intricately interwoven into his red robe. His white fur is drawn into a tight pony tail with a dagger scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Dagger was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Depressed. Bonds: Adventurer, Poor, Enemies. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 59 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Sylvan, Gnome
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Sardonyx (60 gp). Golden pearl (100 gp). Zircon (60 gp). Lapis lazuli (9 gp). Sard (60 gp). Red garnet (100 gp). Red-brown spinel (100 gp). Pink pearl (100 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!