Cressel Severity, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. He is physically well-built. He keeps his long red hair kept up in a rat tail. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Server father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he is greedy
Flaws: Addict, Hedonist, Disease. Bonds: Rich, Slave. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Carnelian (80 gp). Black star sapphire (1100 gp). Silver pearl (110 gp). Chrysoprase (80 gp).
Marbas Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow shirt with thin green vertical stripes and white pants. His brown hair is thinning but still full. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. Marbas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Sculptor, Marbas learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Disease, Mundane. Bonds: Family, Job, Religious. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He wears a Stetson hat to hide his balding. He has green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the east. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: Chrysoberyl (40 gp). Star ruby (1100 gp). Blue sapphire (1100 gp). Red spinel (40 gp). Red spinel (40 gp). Aquamarine (700 gp). Eye agate (10 gp). Alexandrite (700 gp). Violet garnet (700 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
Mormog Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and very short. His half smiles and blue eyes are beguiling and draw you in.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: He was born in the east, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: A deep hatred of illithids.
Flaws: Mundane, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Healer’s kit. 1 Average lock. 1 Small steel mirror.
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