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NPC Generator

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Advanced [show]


Kerkad Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brass crest is drawn into a tight pony tail with a card scrunchie. His eyes are likewise gold.

Personality: He has always had a great fascination with Dragonborn culture. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Kerkad Yarjerit, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 4 Thunderstones.


Social Check DCs


Raam Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Detective uniform. He keeps his white hair in a flapper bob. His face is scarred and worn.

Personality: Raam wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Raam has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Raam Caution, Male Tiefling Druid 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 390 gp.


Social Check DCs


Pallabar Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black cloak and cross-gartered tan stockings. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Spy, Pallabar learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Spy soon after.

Motivation: Many brigands want him driven away; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Shy. Bonds: Job, Family, Enemies. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Pallabar Reese, Male Gnome Monk 7
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His lavender fur is knotted and matted. His yellow eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Fighting, Gifted, Impeccable. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: German accent

Attributes [hide]

Emerald In the Wind, Male Tabaxi Bard 9
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1700 gp. Hematite (8 gp). Rhodochrosite (8 gp). Tiger eye turquoise (8 gp). Brown-green garnet (100 gp). White opal (500 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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