Nordak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east; and he is currently in port desperately looking for someone to get him out
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Goblin, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 250 gp. Chrysoberyl (70 gp).
Joser Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Joser studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Family, Criminal record. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 60 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Morkral Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Morkral hails from a village terrorized by dire rats. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: Seeks redemption.
Flaws: Shy. Bonds: Rich, Enemies, Criminal record. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 42 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 34000 sp.
Latbag Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is silver and very short. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: He got into the Layabout business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 84 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Gnome, Draconic
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +8
Possessions: 3000 gp. White opal (1400 gp). Chrysoprase (80 gp). Fire opal (1400 gp). Tiger eye turquoise (6 gp). Emerald (1400 gp). Obsidian (6 gp). Sard (80 gp). Zircon (80 gp). Red-brown spinel (150 gp). Golden yellow topaz (800 gp). Eye agate (6 gp). Moonstone (80 gp). Jet (150 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Medium magic item. 1 Medium magic item.
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