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NPC Generator

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Advanced [show]


Nim Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a black scarf, and carries bows. His brown hair is long and unkept. He has a dull look in his amber eyes.

Personality: Nim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Nim studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Nim Aloro, Male Elf Wizard 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Snafû Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform, and carries ceremonial daggers. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He became a Navigator soon after.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Disease. Bonds: Job, Attractive, Slave. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Snafû Morton, Male Half-Orc Aristocrat 11
Medium (6'8") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Infernal, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 3200 gp.


Social Check DCs


Snagog Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: Snagog was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Snagog Dumph, Male Half-Orc Warrior 5
Medium (6'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. White opal (400 gp). Amber (100 gp).


Social Check DCs


Eiravel Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue coat over a red low-cut shirt, and a deerstalker hat upon his head. His black hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Eiravel Wasanthi, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. Aquamarine (500 gp). White opal (1100 gp). Lapis lazuli (11 gp). Amber (140 gp).


Social Check DCs

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