Uthemar Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man is wearing a long, white cloak. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Ruler in town.
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Ruler.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Flaws: Cynical, Mundane. Bonds: Job, Nature. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (500 gp). A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (500 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). An abacus with copper, silver and gold markers (120 gp). Old masterpiece painting (700 gp). Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.
Wiggan High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He likes to wear yellow tank tops with brown pants, and his gloved hand is found clutching a crossbow. His black hair and beard is wavy and long. His eyes are likewise green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Gifted, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Ulfgar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is cut short. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the south. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Layabout, who enjoyed hunting, Ulfgar was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and he feels kind of lost in life
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Aquamarine (900 gp). Golden yellow topaz (900 gp). Bloodstone (60 gp). Eye agate (12 gp).
Fragrant Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a worn and beaten armor. His fur is cut close to his head. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Fragrant does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Fragrant was born in the south. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp. Chrysoberyl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

