Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears silk and lounges about seductively. He has done his best to style his silver hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Einkil was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and money/treasure
Ideals: Athletic, Gifted. Bonds: Attractive, Rich, Family. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 280 gp.
Faran Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Faran was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Bonds: Attractive, Immigrant, Enemies, Criminal record, Religious. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Artisan’s tools.
Merihim Still, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His hair is purple and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Performer, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down
Ideals: Logical. Flaws: Racist, Mundane, Fearful. Bonds: Attractive, Poor. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1500 gp. Eye agate (15 gp). Brown-green garnet (60 gp). Coral (60 gp). Moss agate (15 gp). Blue star sapphire (600 gp). Alexandrite (400 gp).
Raam Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His red hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Raam embodies much of what other species detest in the Tieflings. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Raam was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has worked as a Healer like his father before him.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Job. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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