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NPC Generator

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Advanced [show]


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short with large spiked bangs in the front. This blue eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Insomniac. Bonds: Poor, Attractive, Adventurer. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Uraim Eversharp, Male Dwarf Adept 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 64 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy white fur. His eyes are a pleasant yellow.

Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: Great lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Fighting, Athletic, Extrovert, Entrepeneur. Flaws: Selfish. Bonds: Family. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Great Timber, Male Tabaxi Bard 3
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 pp. Golden pearl (120 gp).


Social Check DCs


Gormogord Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Religious, Immigrant, Rich. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gormogord Quickstep, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 19 (+4)15 (+2)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Red-brown spinel (70 gp). Red-brown spinel (70 gp). Alexandrite (1400 gp). Tourmaline (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 14th year, his parents were killed by a dire rats raid, leaving Frouse alone in the world. After a stint in an orphanage, he was adopted. He became a Performer soon after.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Job, Enemies, Criminal record. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Frouse Wildwander, Male Gnome Barbarian 6
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 61 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Bloodstone (30 gp). White opal (1000 gp). Star ruby (1000 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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