Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his white robe and is in decent physical shape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Stannor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Laborer. He used his abilities to travel the world and help people.
Motivation: Regain custody of his son; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Slave, Job, Family. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Aquamarine (1400 gp). Silver pearl (60 gp). Chalcedony (50 gp).
Uthemar Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Farmer, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Farmer in town.
History: He was born to loving parents in a slum to the east. His childhood dream was to be a Ruler, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 74 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Abyssal, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Lapis lazuli (12 gp). Red garnet (90 gp). Deep blue spinel (1400 gp). Rhodochrosite (12 gp). Alexandrite (1400 gp). Fiery yellow corundum (900 gp). Alexandrite (1400 gp). Jasper (60 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. His eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, Oppleby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Oppleby is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Revenge; and regain custody of his daughter
Ideals: Impeccable. Bonds: Family, Rich, In love, Enemies. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 69 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +8
Possessions: 240 pp. Alexandrite (1500 gp). Chalcedony (20 gp). Jet (160 gp). Sard (20 gp). Lapis lazuli (9 gp). Deep blue spinel (1500 gp). Red-brown spinel (160 gp). Sard (20 gp). Violet garnet (1500 gp). Aquamarine (1500 gp).
Mehen Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: The child of a Spice Merchant, who enjoyed hunting, Mehen was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Pacifist. Flaws: Secretive, PTSD. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1200 gp. Iolite (80 gp). Freshwater pearl (8 gp). Tiger eye turquoise (8 gp). Blue sapphire (1600 gp). Amber (140 gp). Aquamarine (1400 gp). Brown-green garnet (140 gp). Rhodochrosite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!

