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NPC Generator

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Advanced [show]


Alberich Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: Born to a Butcher, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and his religion dominates his actions

Ideals: Passionate, Impeccable. Bonds: Religious, Poor, Immigrant. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Alberich Lutgehr, Male Dwarf Aristocrat 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)17 (+3) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp. 1 Bullseye lantern. 1 Good lock. 1 Crowbar.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has styled his red hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Wrenn wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a dire rats raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Ideals: Disciplined. Flaws: Insomniac, Hedonist. Bonds: Religious, Enemies. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Wrenn Folkor, Male Gnome Paladin 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 74 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)19 (+4) 11 (+0)13 (+1)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Elven, Auran, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 200 pp. Citrine (30 gp). Tiger eye turquoise (5 gp). Golden yellow topaz (600 gp). Freshwater pearl (5 gp). Brown-green garnet (100 gp). Black opal (500 gp). Blue star sapphire (500 gp). Moonstone (30 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His yellow fur is matted, messy, and big. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Aura was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aura's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Aura Timber, Male Tabaxi Warrior 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Zircon (70 gp).


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light green in addition to tight pants, and is pretty ugly. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He struck the Fletcher job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Insane. Bonds: Job. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Krimmon Hogcollar, Male Halfling Cleric 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.


Social Check DCs

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