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NPC Generator

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Advanced [show]


Aura Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears baggy black pantaloons and a green scarf. He keeps his long lavender fur kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Aura grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Optimist, Justice. Bonds: Adventurer, Family, Military. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Aura Moon, Male Tabaxi Expert 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Fallond Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is silver and very short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fallond hails from a village terrorized by gnolls. In his 12th year, his parents were killed by a gnolls raid, leaving Fallond alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he wants revenge against gnolls

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Rich, Debt. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Fallond Broodfist, Male Dwarf Druid 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 108 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)16 (+3) 20 (+5)14 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Infernal, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176544332000

Possessions: A life-sized copper and silver statuette of a cockatrice. (90 gp). Finely wrought small gold bracelet (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and ruby ring (3000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat, and sports empty pouches on his belt. His purple hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: Marbas was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He seems to be bored by most things; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Family, Criminal record. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Marbas Grief, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)17 (+3) 13 (+1)20 (+5)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Ignan, Draconic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1600 gp. Jet (40 gp). Jasper (20 gp). Amber (40 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs


Tharivol Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. He wears his chestnut hair up. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Bonds: In love, Criminal record, Rich, Immigrant. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Tharivol Ostoroth, Male Elf Monk 4
Medium (5'4") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 18 (+4)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 14
Languages Common, Elven, Halfling, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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