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NPC Generator

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Advanced [show]


Gunter Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Gunter was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist, Persistence. Flaws: Addict, Hedonist. Bonds: Attractive. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Gunter Samuel, Male Half-Elf Rogue 3
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Dondon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears white painted combat armor at almost all times, marred by chocolates. His black hair is drawn into a tight pony tail with a skull scrunchie. He has hazel eyes and a white hat with a yellow feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Military. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Dondon Honeypot, Male Halfling Adept 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Infernal, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 10000 cp. 1 Masterwork studded leather. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Cressel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His purple hair has been sun bleached extensively. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. Cressel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: Expand his business; and wants to work out more often

Ideals: Artistic, Athletic. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Cressel Tragedy, Male Tiefling Monk 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +4

Possessions: 800 gp. Deep green spinel (40 gp). Iolite (30 gp).


Social Check DCs


Bilbron Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting, Logical. Flaws: Ugly, Insane. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Bilbron Lingenhall, Male Gnome Sorcerer 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs

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