Flask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has moderate length white fur. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Flask was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and wants a kiss
Flaws: Shy, Insane. Bonds: Has a crush, Military, Guardian. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 800 gp. Violet garnet (900 gp). Eye agate (7 gp). White pearl (110 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.
Percival Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To protect his home.
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Guardian, Rich. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. Eye agate (6 gp). Iolite (40 gp).
Heward Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear flannel. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Barkeep. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Barkeep business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Manfred Carlisle, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His blonde hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and revenge
Ideals: Disciplined. Bonds: Adventurer, Mentor, Enemies, Has a crush. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2100 gp. An abacus with copper, silver and gold markers (30 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp).
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