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Fonkin Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.

History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Military, Family. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Fonkin Nackle, Male Gnome Sorcerer 10
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 10000 sp. Red spinel (50 gp). Star rose quartz (50 gp).


Social Check DCs


Zûmug Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Cartwright.

Motivation: He is content.

Flaws: Addict, Mundane, Disease. Bonds: Slave, Job. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Zûmug Kendal, Male Half-Orc Sorcerer 10
Medium (5'11") Half-Orc, Lawful Good (CR 10)
Armor Class 10
Hit Points 77 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)11 (+0) 9 (-1)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 190 pp. Black pearl (1300 gp). Red garnet (130 gp). Blue quartz (8 gp).


Social Check DCs


Rurik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish brown hair is in a traditional bowl cut. He has a dull look in his green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Rich. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rurik Glanhig, Male Dwarf Adept 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Celestial, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 260 gp.


Social Check DCs


Mantus Faith, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has styled his red hair well, parting it to the right. His black eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Mantus was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Military, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Mantus Faith, Male Tiefling Cleric 3
Medium (6'6") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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