Berrian Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. Some 5 years later his spouse died after the birth of his son. Heartbroken, Berrian never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to work out more often; and expand his business
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 50000 cp. Golden pearl (50 gp). Onyx (70 gp). Red spinel (50 gp). Pink pearl (50 gp).
Harbek Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His chestnut hair is matted, messy, and big. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Gnoll, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
Possessions: Just what you see.
Hadarai Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long silver beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Hadarai lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Logical. Flaws: Sensitive, Secretive. Bonds: Family. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 4 Tanglefoot bags. 1 Alchemist’s fire. 2 Holy water.
Sethrekar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He sports a flattop crest cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Abyssal, Aquan, Auran
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40 pp. Jasper (80 gp). Red spinel (50 gp). Emerald (1400 gp).
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