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NPC Generator

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Advanced [show]


Nirgel Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across

History: Nirgel was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Nirgel Turmoil, Male Tiefling Druid 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 15 (+2)18 (+4)
Skills History +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Balimaar Ramsey, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a tight fitting blue shirt and pants. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Cynical. Bonds: Religious, Military. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Ramsey, Male Human Cleric 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a red and black handkerchief worn on his left side. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Insomniac, Insane, Lazy. Bonds: Religious, Mentor. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Aramil Firahel, Male Elf Rogue 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Adam Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has no hair. His eyes are a pleasant blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Passionate, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Adam Hanali, Male Half-Elf Bard 3
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 pp. Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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