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NPC Generator

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Advanced [show]


Crampernap Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Military. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Crampernap Cobblelob, Male Gnome Wizard 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear grey tank tops with tan pants. He sports a flattop hair cut. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Merchant

Voice: German accent

Attributes [hide]

Everard Mori, Male Human Adept 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Crampernap Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Adventurer, Poor. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Crampernap Loofollue, Male Gnome Wizard 9
Small (3'5") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. His long black hair reaches down to his waist. His eyes are green and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Bonds: Family, Slave, In love, Adventurer. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Gilbert Tatum, Male Human Warlock 9
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Azurite (14 gp). Black star sapphire (1600 gp). Brown-green garnet (80 gp). 1 Minor magic item.


Social Check DCs

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