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NPC Generator

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Lvl.
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Advanced [show]


Anthony Myerscough, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has wavy chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Anthony will drive conversation. He is a great chef.

History: Born to a Sculptor, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Criminal record. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Anthony Myerscough, Male Human Wizard 6
Medium (6'1") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tan trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His red hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Barrister.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Arumawann Folkor, Male Gnome Commoner 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in a clean blue cloak covering his clean studded leather. He has no hair. His eyes are green and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the west. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He wants revenge against gnolls.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Frederick Gentry, Male Human Aristocrat 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Qemuel Speed, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His hair is cut close to his head. His white eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has achieved small success as a Armorer.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Athletic. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Qemuel Speed, Male Tiefling Wizard 8
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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