Darrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered warhammer and tarnished flail as well. He wears his brown hair down. His eyes are brown and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. Citrine (80 gp).
Art In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He is wearing colorful clothing, dressed as a Tanner, and his gloved hand is found clutching a glaive. His yellow fur has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, his parents were killed by a illithids raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has a crush on the local Bellfounder; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Mentor, Has a crush. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Carnelian (20 gp).
Moon Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. His red fur is kept up in a ponytail inside a feathered hat. His eyes are likewise blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Mortician profession.
History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 3 years.
Motivation: His relatives are trying to arrange a marriage; and wants to work out more often
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Poor, Job, Family. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp. Black star sapphire (1600 gp). Red-brown spinel (90 gp). Blue star sapphire (1600 gp).
Riardon Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his hammer ready. His white hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.
History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Enemies. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10 pp. Deep green spinel (130 gp).
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