Donaar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean yellow cloak covering his clean studded leather. His scarlet crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Criminal record, Poor. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 4000 cp.
Beast Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, green cloak. His fur is cut close to his head. He wears a mask on his face.
Personality: He can speak with the recently deceased. He has all his life been fascinated with writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal writing training, and achieved minor success. He has dedicated himself to building a better trade route.
Motivation: Expand his business; and he's looking for his big break
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Slave, Adventurer, Job. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 19)
Armor Class 11
Hit Points 189 (19d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +9
Possessions: 4000 gp. Freshwater pearl (16 gp). Silver pearl (130 gp). Emerald (700 gp). Amber (130 gp). Blue star sapphire (700 gp). White pearl (130 gp). Tiger eye turquoise (16 gp). Violet garnet (600 gp). Jasper (60 gp). Alexandrite (600 gp). Moonstone (60 gp). Aquamarine (600 gp). Carnelian (60 gp). Azurite (16 gp). Jasper (60 gp). Chrysoprase (60 gp). Blue quartz (16 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Obsidian (16 gp). Freshwater pearl (16 gp). Zircon (60 gp). Peridot (60 gp). Jet (130 gp). Tourmaline (130 gp). Blue quartz (16 gp). Malachite (16 gp). Sard (60 gp). Black opal (700 gp). Jade (130 gp). Deep green spinel (130 gp). Carnelian (60 gp). Eye agate (16 gp). Black pearl (600 gp). Lapis lazuli (16 gp). Citrine (60 gp). 1 Medium magic item. 1 Medium magic item.
Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin black vertical stripes and white pants. He wears his orange fur up. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Kildrak Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports blue clothing, slightly heavier than average wear. He has moderate length blonde hair. His blue eyes peer out from beneath his small blue hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He was born in a small desert village. Kildrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Athletic, Joker, Pacifist. Flaws: Depressed. Bonds: Nature. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 150 pp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


