Arumawann Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears bulky blue painted plate armor. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce amber eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Arumawann is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Doctor like his mother before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Ugly. Bonds: Slave, Family, Job. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 86 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 90 pp.
Ghûra Home, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fancy yellow suit. He is an epitome of beauty. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small island village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Mundane. Bonds: Attractive, Immigrant, Nature, Family, Has a crush. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Resh Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his sword ready. His hair is chestnut and curly. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: Resh was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Carnelian (20 gp). 1 Masterwork Common Melee.
Silent On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is brown and very short. His amber eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Silent and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Mentor, Religious. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 57 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


