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NPC Generator

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Advanced [show]


Gunter Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white costume with the symbols of strength on his torso. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Half-Elves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Nature. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Gunter Meliamne, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Rutland, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet shirt with thin grey vertical stripes and black pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Drogo Rutland, Male Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 140 gp.


Social Check DCs


Mûzglob Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His hair is silver and curly. His eyes are green and catlike.

Personality: Aggressive, abrasive, and angry, Mûzglob embodies much of what other species detest in the Half-Orcs. He also has developed a complete distrust of the Bounty Hunter profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: To be a Bounty Hunter again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Mûzglob Bentham, Male Half-Orc Sorcerer 5
Medium (5'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bundrigo Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. He has hazel eyes and a yellow hat with a tan feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. Bundrigo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Military, Job. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Bundrigo Tallfellow, Male Halfling Bard 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 12 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)10 (+0) 15 (+2)16 (+3)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs

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