Gimurt Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His auburn hair is braided into rings. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gimurt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Slave. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 12000 sp. Hematite (8 gp). Aquamarine (400 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of his god around his neck, and a trident on his belt. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Enialis is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast forest. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Gifted, Justice. Bonds: Attractive, Nature. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Old masterpiece painting (2000 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (400 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His blonde hair has been sun bleached extensively. His eyes are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Lazy, Mundane. Bonds: Family. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp. 1 Darkwood Buckler.
Greethen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, and carries flails. His copper crest is still thick. His eyes are likewise gold.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He married young, but lost his spouse to giants. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he's in love
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer, Enemies. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp. 2 Acid flasks.
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