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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his morningstar always slung over his shoulder, and he perpetually has his morningstar ready. He has wavy chestnut hair. His brown eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was born on a small isolated farm. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Disease, Shy. Bonds: Nature. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Wizard 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Norkruuth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a blue costume with the symbols of magic on his torso, and his gloved hand is found clutching a greatsword. His red crest is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Norkruuth was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Norkruuth Grrrmmballhyst, Male Dragonborn Cleric 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)14 (+2) 13 (+1)19 (+4)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Astar Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with feathered hat. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Cook. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He became a Cook soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Poor, Job, Military. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Astar Destiny, Male Tiefling Monk 5
Medium (6'0") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Aquamarine (600 gp).


Social Check DCs


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Alvyn lived on a farm with his father, near the main road leading to a nearby town. Alvyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Alvyn Sympony, Male Gnome Barbarian 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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