Dayereth Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He has brown hair. This hazel eyed southerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Dayereth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Family, Immigrant. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp.
Tûkâ Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He has a long golden beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.
Personality: Tûkâ hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. He has never given up on his writing dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Artistic, Philantrophist. Bonds: Immigrant, Criminal record. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 230 gp.
John Home, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He has achieved small success as a Adventurer.
Motivation: Money/treasure; and further expansion of business
Flaws: Shy, Mundane. Bonds: In love, Job, Rich. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1200 gp. Carnelian (30 gp). Blue quartz (16 gp). Chrysoprase (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.
Qualen Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Servant. He has black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Eccentric and domineering, Qualen will drive conversation. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Qualen grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Lazy. Bonds: Job, Attractive, Adventurer. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 142 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Jade (160 gp). Coral (160 gp). Golden pearl (160 gp). Blue star sapphire (700 gp). Black star sapphire (700 gp). White pearl (160 gp). Moss agate (14 gp). Iolite (30 gp). Azurite (14 gp). Black star sapphire (700 gp). Silver pearl (160 gp). Moonstone (30 gp). Red-brown spinel (160 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). White pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
