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NPC Generator

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Ability Scores
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Advanced [show]


Bork Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Bork Barclay, Male Half-Orc Rogue 6
Medium (5'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Melancon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his violet robe and has his warhammer always slung over his shoulder. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

William Melancon, Male Human Ranger 7
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)15 (+2) 18 (+4)13 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Glim Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Criminal record. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Glim Lingenhall, Male Gnome Barbarian 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 53 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Oriax Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is still thick. He has silver eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Racist. Bonds: Military. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Oriax Bitter, Male Tiefling Sorcerer 6
Medium (5'2") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp.


Social Check DCs

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