Thoradin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His eyes are brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Thoradin grew up listening to his mother's many stories. A freak accident while working with his Beggar mother left him crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thoradin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 310 gp.
Art Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a spear. His brown fur, when down, is lengthy. His eyes are likewise copper.
Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Art was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Impeccable, Persistence. Bonds: Rich, Adventurer, Enemies. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +4
Possessions: 11000 sp. Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Donaar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He has styled his rusty crest well, parting it to the right. His eyes, though not visible through his cowl, are red.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born into a rich family. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A strong sense of loyalty to Dragonborn people; and to unite with his brother
Flaws: Shy, Racist. Bonds: Family, Rich, In love. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. Black pearl (1500 gp).
Arumawann Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His skin is flawless and his blue eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Fortune-teller, who enjoyed hunting, Arumawann was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He uses money and sex appeal to get what he needs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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