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NPC Generator

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Advanced [show]


John Weston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

John Weston, Male Human Expert 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Nalral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His brown hair is matted, messy, and big. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nalral was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Slave. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Nalral Durthane, Male Dwarf Commoner 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ulblyn Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head, and his gloved hand is found clutching a hand crossbow. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: A deep hatred of illithids; and he is terrified, and will act out of fear

Ideals: Philantrophist, Artistic. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Ulblyn Elderberry, Male Halfling Warlock 7
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp.


Social Check DCs


Radomir High-hill, Male Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long red beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Radomir embodies much of what other species detest in the Halflings. He would rather hide behind his crafts than deal with other people.

History: Radomir was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Sabotage a competitor.

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Radomir High-hill, Male Halfling Monk 7
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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