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Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of strength around his neck, and a greataxe on his belt. His gray fur is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Mayor in town.

History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Mortician, but he got bored and became a Mayor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Dagger In the Wind, Male Tabaxi Fighter 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 16 (+3)15 (+2) 17 (+3)17 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 800 gp. Moonstone (60 gp). Zircon (60 gp). Rhodochrosite (8 gp). White pearl (40 gp). Blue sapphire (1100 gp). Black opal (1100 gp). Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a green coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Addict, Disease. Bonds: Religious, Rich. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Manfred Blackwood, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Hematite (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Zaffrab Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He wears a colorful flower in his brown hair. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Entrepeneur, Fighting. Flaws: Emotional. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Zaffrab Munggen, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Jak Underbough, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears tight fitting clothing which further accentuates his frame. His silver hair, when down, is lengthy. His eyes are green.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the north. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, In love, Poor, Slave. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Jak Underbough, Male Halfling Expert 12
Small (3'4") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 46 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (2300 gp). Black velvet mask with numerous citrines (140 gp). A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs

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