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NPC Generator

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Advanced [show]


Alvyn Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a hunchback. He has dyed his greying red hair a little too much giving a sharp red color. He has brown eyes and a black hat with a red feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Flaws: Ugly, Terse, Mundane. Bonds: Rich, Nature. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Alvyn Reese, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Sylvan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Clerebold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a very tight haircut. His eyes are a pleasant blue.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Nature, Religious. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Bradshaw, Male Human Adept 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 380 pp. Deep green spinel (50 gp). Blue quartz (12 gp). White opal (900 gp). Black pearl (1000 gp). Amethyst (50 gp). Chalcedony (50 gp). Rock crystal (50 gp). Red garnet (50 gp). Banded agate (12 gp).


Social Check DCs


Osco Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Osco hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently the stress of being a Knight has made it difficult for him to sleep.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Insomniac, Mundane. Bonds: Slave, Job. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Osco Goodearth, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp.


Social Check DCs


Immeral Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He has a very tight haircut. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He was born in the south, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Jeweler.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a architect again

Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Immeral Othronus, Male Half-Elf Druid 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Onyx (30 gp). Jasper (30 gp). Obsidian (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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