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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ahvain Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Brewer. Beneath his clothing is a huge mess of scar tissue. His hair is red and curly. His eyes are hazel and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly. Bonds: Job, Slave, Rich. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Ahvain Amakiir, Male Elf Expert 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Wrenn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a grey suit, black shirt, and green tie and is in decent physical shape. With bright red hair and a scraggly beard. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against illithids; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Wrenn Ningel, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 20 (+5)15 (+2) 12 (+1)16 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp. 3 Acid flasks.


Social Check DCs


Hugh Riley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his right side. He is physically well-built. His tied-back hair is red. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the west. Hugh was born on a far western desert where he grew up under the tutelage of his mother, an expert Farmer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Joker, Pacifist, Persistence. Bonds: Attractive, Immigrant, Family. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Hugh Riley, Male Human Bard 9
Medium (5'6") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 16 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 16 (+3)11 (+0)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1900 gp. Tourmaline (110 gp). Deep blue spinel (1100 gp). Obsidian (16 gp). Fiery yellow corundum (800 gp). Chalcedony (60 gp). Lapis lazuli (16 gp).


Social Check DCs


Erky Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Erky Tarkelby, Male Gnome Monk 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs

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