Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He keeps his yellow fur in a flapper bob. His eyes are likewise blue.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Insane, Fearful. Bonds: Mentor, Job, Family. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Nadarr Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his ceremonial dagger. He has done his best to style his red crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Nadarr studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Entrepeneur, Gifted. Flaws: Insane. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 18)
Armor Class 13
Hit Points 123 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
Possessions: 15000 gp. Golden yellow topaz (1600 gp). Star rose quartz (40 gp). Tiger eye turquoise (8 gp). Lapis lazuli (8 gp). Blue star sapphire (1600 gp). Tourmaline (70 gp). Coral (70 gp). White opal (1600 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Chrysoprase (40 gp). Rhodochrosite (8 gp). Amethyst (70 gp). Chalcedony (40 gp). Lapis lazuli (8 gp). Chrysoprase (40 gp). Moss agate (8 gp). Eye agate (8 gp). Black star sapphire (1600 gp). Freshwater pearl (8 gp). Star rose quartz (40 gp). Rock crystal (40 gp).
Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His bronze crest is kept up in a ponytail inside a small hat. His red eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Addict, Antagonistic. Bonds: Adventurer, Rich, In love. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 5000 cp. Deep green spinel (90 gp). Obsidian (13 gp). 2 Acid flasks. 3 Smokesticks. 1 Everburning torch. 4 Alchemist’s fire.
Bucklal Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His golden hair is matted, messy, and big. His green eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and he is wracked by social anxiety
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

