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NPC Generator

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Advanced [show]


Ghûra Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'9". He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and his gloved hand is found clutching a sickle. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. Ghûra is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Ghûra grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Family, Adventurer, Religious. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Ghûra Tyndall, Male Half-Orc Wizard 4
Medium (5'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Zunn Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Sailor. He is tall, broad shouldered and powerfully built. His long silver hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by drow. Zunn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He's looking for his big break.

Flaws: Insane. Bonds: Slave, Adventurer, Enemies. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Zunn Tenley, Male Half-Orc Sorcerer 11
Medium (5'0") Half-Orc, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 120 pp.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Clerebold Beitz, Male Human Barbarian 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Hamil Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. He wears a top hat to cover his moderate length black hair. He has several tiny sapphire earrings on each ear.

Personality: Hamil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich southern family. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Servant

Voice: Whispers

Attributes [hide]

Hamil Leagallow, Male Halfling Warrior 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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