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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alexandre Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy tan suit. His black hair is heavily combed to the right. His fierce violet eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Mortician, Alexandre learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and to be a bookbinder again

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Attractive, Job. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Mellerelel, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Aramil Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Aramil Watson, Male Half-Elf Cleric 10
Medium (5'10") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with top hat. His long auburn hair is drawn into a two foot long braid. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Hobart was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Hobart Leagallow, Male Halfling Warrior 13
Small (2'10") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 83 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Perception +6, Performance +7
Senses Passive Perception 17
Languages Common, Halfling, Orc, Ignan
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5

Possessions: 600 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Uraim hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and revenge

Ideals: Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Uraim Brazzik, Male Dwarf Monk 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Intimidation +5, Religion +8
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic, Goblin, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 1000 gp. Freshwater pearl (8 gp). Red spinel (120 gp). Lapis lazuli (8 gp). Deep blue spinel (300 gp). Violet garnet (300 gp).


Social Check DCs

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