Theriatis Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red costume with the symbols of magic on his torso. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a forest tribe. Theriatis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and to be a mayor again
Ideals: Optimist, Philantrophist. Bonds: Nature, Job, Enemies. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 8000 sp.
Richard Haley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with deerstalker hat. His skin is also unnaturally pale. He is bald on top and has large brown tufts of hair around his ears. His blue eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Large well-done wool tapestry (200 gp).
Fulbar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and wears tight fighting clothing, which leaves very little to the imagination. His hair is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Ploughman. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Ploughman, Fulbar learned a great deal about his father's area of expertise. He worked as a nervous Ploughman and found it very stressful. He then took over the family business and is one of the better Ploughman for hire.
Motivation: To be a Mercenary again; and sabotage a competitor
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 57 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 5000 sp. Rose (50 gp). Black pearl (400 gp).
Jocelyn Blackwood, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears an entirely brown suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He has chestnut hair. He has a dull look in his violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Nature, Rich, Family. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. White pearl (130 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
