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NPC Generator

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Advanced [show]


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Gnomish culture. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Gnomish people; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Qualen Maekkelferce, Male Gnome Rogue 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and tends to wear a tan poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His tied-back hair is red. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Anderton, Male Human Rogue 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Amber (90 gp).


Social Check DCs


Shane Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His auburn hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is greedy

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Schwartz, Male Half-Elf Monk 11
Medium (4'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 86 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 160 pp. Golden yellow topaz (200 gp).


Social Check DCs


Kipper Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white cloak and cross-gartered red stockings. His auburn hair is smooth and relatively long. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kipper is combative with any and all who dare try his patience in the slightest.

History: Kipper was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Joker, Justice. Flaws: Fearful. Bonds: Job, Family. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kipper Humplebumple, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. Black opal (400 gp). 3 Alchemist’s fire. 1 Smokesticks.


Social Check DCs

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