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NPC Generator

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Advanced [show]


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He carries a battered sickle and tarnished pickaxe as well. His hair is brown, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Fargrim Gorunn, Male Dwarf Bard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 17 (+3)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Just what you see.


Social Check DCs


Ghaliver Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His brown hair is lengthy and is close to two feet long. He has blue eyes.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Ghaliver was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Flaws: Disease, Insomniac. Bonds: Military, Immigrant, Enemies. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Ghaliver Jamjar, Male Halfling Wizard 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +7, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Onyx (40 gp). Moonstone (40 gp). Red spinel (70 gp).


Social Check DCs


Kellen Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with tan pants. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is black and curly. This brown eyed southerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Kellen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety

Flaws: Disease, Insomniac, Fearful. Bonds: Criminal record, Family. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Kellen Nackle, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Baern Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long brown hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Fearful, PTSD. Bonds: Immigrant. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Baern Rakankrak, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 110 gp. White pearl (110 gp). Deep green spinel (110 gp). 1 Masterwork Common Melee.


Social Check DCs

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