Dorn Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his white hair down. This green eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful brothel owner made him what he is. Dorn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dorn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Auran
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 600 pp. Red-brown spinel (150 gp). Malachite (4 gp).
Dain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of swords on his belt, each one with a amber on the hilt. He has styled his chestnut hair well, parting it to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Fighting, Impeccable, Logical. Flaws: Addict. Bonds: Rich. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Nimble Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. He has brown fur. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Fulbar Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern man wears a tan tunic with black highlights, and long red pants that bunch up around his shoes. He has black hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.
History: Fulbar was born the youngest of three triplets. He has had some formal dancing training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: A deep hatred of goblins; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Optimist, Philantrophist, Artistic. Bonds: Family, Enemies. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Orc, Gnoll, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. Moonstone (20 gp).
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